Interactive Content

Replacing The Traditional Landing Page
Date: March 2, 2017
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I’ve been stumbling lately upon these innovative, B2B web pages. They’re shorter pieces— a kind of sneak peak, if you will— of the full downloadable content. In a recent design meeting, a co-worker and I shared examples of them and something interesting came up. “It’s like a really robust landing page.” @GinaLipere This got me […]

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The Developer’s Fence
Date: November 8, 2016
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“Some people might not care. Like painting the back of the fence or finishing the underside of the cabinet, it’s a detail that only people who take tremendous pride in craft really care about. And, of course, people who look for just exactly that kind of quality.” It’s a quote from Rene Ritchie’s 2015 article […]

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Alright, Try To Break It
Date: September 27, 2016
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“Alright, try to break it. Let me know if you can reproduce the problem.” “Try to break it.” That is really different from “testing” an asset. My team and I have tested a countless number of quizzes and custom assessment over the last year. When doing so, we’re looking for any kind of design/editorial mistakes, functionality […]

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6 Things Interactive Designers Can Learn From The Minimalists
Date: September 17, 2016
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“Every human has the innate desire to create: we all want to add value to the world.” — Joshua Fields Millburn & Ryan Nicodemus I’ve been reading a ton from The Minimalists, Joshua Fields Millburn and Ryan Nicodemus. If you’re not familiar with minimalism, it’s not just about material possessions, or a lack there of. There’s a […]

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What Makes An Object Clickable?
Date: March 1, 2016
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“What makes an object clickable?” It’s an interesting question, right? It’s easy to identify buttons and CTA’s in traditional digital environments. On website and in emails, you have an expectation of what a button looks like and what it will do when you click on it. But what makes an object clickable? In the world […]

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