September 2016

Alright, Try To Break It
Date: September 27, 2016
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“Alright, try to break it. Let me know if you can reproduce the problem.” “Try to break it.” That is really different from “testing” an asset. My team and I have tested a countless number of quizzes and custom assessment over the last year. When doing so, we’re looking for any kind of design/editorial mistakes, functionality […]

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6 Things Interactive Designers Can Learn From The Minimalists
Date: September 17, 2016
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“Every human has the innate desire to create: we all want to add value to the world.” — Joshua Fields Millburn & Ryan Nicodemus I’ve been reading a ton from The Minimalists, Joshua Fields Millburn and Ryan Nicodemus. If you’re not familiar with minimalism, it’s not just about material possessions, or a lack there of. There’s a […]

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Work In Progress _v2
Date: September 13, 2016
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“Less is more” The old adage applies to oh, so many things. Including emails. We all know that people get more than enough of them in one day. Hence, the time we have to catch their attention and get them to take an action is short. In this post, I’ll walk you through my process […]

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